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早稲田大学
中島 達夫
教授
論文分野別
Discovery Saga
共同研究先別論文リスト
科研費採択研究課題リスト
協賛企業
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研究分野大分類
バーチャルリアリティ
ヒューマンコンピュータインタラクション
アンビエントメディア
拡張現実
ゲーミフィケーション
関連・応用研究フロンティア
研究分野小分類
バーチャルリアリティ
└ Gesture
└ Haptic
└ Incorporated fictionality
└ Multicore processors
└ Head mounted display
└ Mixed reality
└ Virtual Character
└ Detection
└ security
└ Multi-OS environment
└ Operating system
└ Blockchain
└ Ambient intelligence
└ Rootkit
└ Virtual Machine
└ Kinect
└ Values
└ Virtual forms
└ Transmedia
└ Dependability
└ Reality
└ Core-local memory
└ Hypervisor
└ Immersion
└ Virtualization
└ augmented reality
└ Model
└ embedded system
└ lock holder preemption
└ virtual reality
└ Prototype
└ Integrity
└ Diagnosis
└ Eating
└ Multi-core
└ Empathetic virtual characters
└ Storytelling
└ Trading Card Game
└ Abstraction
└ Enhanced real space
└ activity-based micro-pricing
└ economic incentives
└ Controller
└ Community
└ local memory
└ In-memory database
ヒューマンコンピュータインタラクション
└ Participatory design
└ Smart object
└ Interaction design
└ RFID
└ Mobile devices
└ Place
└ Privacy
└ Cognitive load
└ Intelligent environment
└ Tangible user interface
└ User interface
└ Music
└ Toolkit
└ Robot
└ Wearable
└ Home computing
└ Motivation
└ Spontaneous interaction
└ Java
└ Interaction
└ Preference
└ Deployment
└ Adaptation
└ Humans
└ User Interaction
└ Artefact
└ Design framework
└ pedestrian navigation
アンビエントメディア
└ Healthcare
└ Learning
└ Social media
└ Middleware
└ Internet
└ Sustainability
└ Machine Learning
└ Ambient lifestyle feedback systems
└ Agent
└ Personalization
└ Proactive Application
└ Mobile application
└ Crowdfunding
└ Personal devices
└ real-time operating system
└ Sensors
└ Micro-level crowdfunding
└ System architecture
└ Adaptive
└ End-user
└ Continuous media applications
└ Fictional stories
拡張現実(45)
└ Personality(4)
└ Notification(4)
└ Eye contact(3)
└ Case Studies(26)
└ monitoring service(7)
└ Drum(3)
└ Multimodal(4)
ゲーミフィケーション
└ Gamification
└ Ubiquitous computing
└ Gameful digital rhetoric
└ Mobile crowdsourcing
└ Mobile computing
└ Fictionality
└ Collectivist
└ Virtuality
└ smart phone
関連・応用研究フロンティア
└ Linux
└ Costs
└ Digital rhetoric
└ Human well-being
└ Recovery
└ Bandwidth
└ invariant
└ Component
└ Electronic payment
└ Scheduling
└ Authentication
└ Serverless
└ Sentient Artefacts
└ Priority inversion
└ Real-time mach
└ Smart city
└ Hidden Markov Model
└ Persuasion
└ Web browsing
└ Everyday Artefact
└ Monitor
└ Self-healing
└ Anomaly detection
└ Education
└ Software infrastructure
└ Conversational agent
└ Crowdsourcing
└ Appliances
└ Human behavior
└ behavior change
└ context awareness
└ Mobile
└ Smart Environment
└ Kernel
└ Health
全45件
Deriving Features for Designing Ambient Media
Kota Gushima, Shuma Toyama, Yukiko Kinoshita, Tatsuo Nakajima
2019年
A novel interaction design approach for accessing daily casual information through a virtual creature
Kota Gushima, Hina Akasaki, Tatsuo Nakajima
2018年
Playful Information Access Through Virtual Creatures
Kota Gushima, Tatsuo Nakajima
2018年
Providing daily casual information through eye contact with emotional creatures
Hina Akasaki, Kota Gushima, Tatsuo Nakajima
2018年
A design space for virtuality-introduced internet of things
Kota Gushima, Tatsuo Nakajima
2017年
Ambient bot: Delivering daily casual information through eye contact with an intimate virtual creature
Kota Gushima, Hina Akasaki, Tatsuo Nakajima
2017年
Alternative reality: An augmented daily urban world inserting virtual scenes temporally
Fumiko Ishizawa, Tatsuo Nakajima
2016年
Analyzing two case studies for enhancing the meaning of the real space
Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima
2016年
Gamifying collective human behavior with gameful digital rhetoric
Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka
2016年
One size does not fit all: Applying the right game concepts for the right persons to encourage non-game activities
Hina Akasaki, Shoko Suzuki, Kanako Nakajima, Koko Yamabe, Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima
2016年
A better integration of fictionality into daily lives for achieving a digital-physical hybrid gameful world
Mizuki Sakamoto, Tatsuo Nakajima
2015年
Analyzing Augmented Real Spaces amified through Fictionality
Fumiko Ishizawa, Monami Takahashi, Keisuke Irie, Mizuki Sakamoto, Tatsuo Nakajima
2015年
Analyzing the influence of virtuality on playful social interaction
Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima
2015年
Design strategies for building mobile crowdsourcing services
Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka
2015年
Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior
Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova
2015年
Incorporating fictionality into the real world with transmedia storytelling
Mizuki Sakamoto, Tatsuo Nakajima
2015年
A methodology for gamifying smart cities: Navigating human behavior and attitude
Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka
2014年
Designing incentives for community-based mobile crowdsourcing service architecture
Mizuki Sakamoto, Hairihan Tong, Yefeng Liu, Tatsuo Nakajima, Sayaka Akioka
2014年
Human interaction issues in a digital-physical hybrid world
Mizuki Sakamoto, Akihito Yoshii, Tatsuo Nakajima, Kohki Ikeuchi, Tomoaki Otsuka, Koh Okada, Fumiko Ishizawa, Akihiro Kobayashi
2014年
Virtual Drum: Ubiquitous and playful drum playing
Koh Okada, Fumiko Ishizawa, Akihiro Kobayashi, Akihito Yoshii, Mizuki Sakamoto, Tatsuo Nakajima
2014年
An extensible secure OS architecture for embedded systems
Ning Li, Yuki Kinebuchi, Hiromasa Shimada, Tatsuo Nakajima
2013年
Analyzing the effects of virtualizing and augmenting trading card game based on the player's personality
Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima
2013年
Designing motivation using persuasive ambient mirrors
Tatsuo Nakajima, Vili Lehdonvirta
2013年
Playful training with augmented reality games: Case studies towards reality-oriented system design
Tetsuo Yamabe, Tatsuo Nakajima
2013年
Incorporating virtual forms into traditional things to increase their values
Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova
2012年
A software infrastructure for dependable embedded systems
Hiromasa Shimada, Alexandre Courbot, Yuki Kinebuchi, Tatsuo Nakajima
2011年
Augmented calligraphy: Experimental feedback design for writing skill development
Takahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata, Tatsuo Nakajima
2011年
Design issues in composition kernels for highly functional embedded systems
Hiromasa Shimada, Yuki Kinebuchi, Tsung Han Lin, Alexandre Courbot, Tatsuo Nakajima
2011年
Designing persuasive ambient mirrors to motivate desirable lifestyle
Tatsuo Nakajima
2011年
Enhancing security of embedded linux on a multi-core processor
Ning Li, Yuki Kinebuchi, Tatsuo Nakajima
2011年
Feedback design in augmented musical instruments: A case study with an AR drum kit
Tetsuo Yamabe, Hiroshi Asuma, Sumire Kiyono, Tatsuo Nakajima
2011年
Gamifying intelligent environments
Yefeng Liu, Todorka Alexandrova, Tatsuo Nakajima
2011年
Proactive ambient social media for supporting human decision making
Tatsuo Nakajima, Tetsuo Yamabe, Mizuki Sakamoto
2011年
Prototyping augmented traditional games: Concept, design and case studies
Tetsuo Yamabe, Takahiro Iwata, Takahiro Shichinohe, Tatsuo Nakajima
2011年
A lightweight monitoring service for multi-core embedded systems
Hiromasa Shimada, Alexandre Courbot, Yuki Kinebuchi, Tatsuo Nakajima
2010年
Applying smart objects for persuading users to change their behavior
Hiroaki Kimura, Tatsuo Nakajima
2009年
Towards an open dependable operating system
Yutaka Ishikawa, Hajime Fujita, Toshiyuki Maeda, Motohiko Matsuda, Midori Sugaya, Mitsuhisa Sato, Toshihiro Hanawa, Shinichi Miura, Taisuke Boku, Yuki Kinebuchi, Lei Sun, Tatsuo Nakajima, Jin Nakazawa, Hideyuki Tokuda
2009年
Using aesthetic and empathetic expressions to motivate desirable lifestyle
Tatsuo Nakajima, Hiroaki Kimura, Tetsuo Yamabe, Vili Lehdonvirta, Chihiro Takayama, Miyuki Shiraishi, Yasuyuki Washio
2008年
CookieFlavors: Rapid composition framework for tangible media
Hiroaki Kimura, Yohei Okuda, Tatsuo Nakajima
2007年
Lifestyle ubiquitous gaming: Making daily lives more plesurable
Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Yohei Okuda
2007年
Lifestyle ubiquitous gaming: Computer games making daily lives fun
Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Tatsuo Nakajima
2007年
Persona: A portable tool for augmenting proactive applications with multimodal personalization support
Fahim Kawsar, Tatsuo Nakajima
2007年
RoonRoon: A wearable teddy as social interface for contextual notification
Fahim Kawsar, Kaori Fujinami, Susanna Pirttikangas, Keisuke Hayashi, Tatsuo Nakajima
2007年
EarlGray: A component-based java virtual machine for embedded systems
Hiroo Ishikawa, Tatsuo Nakajima
2005年
Virtual tangible widgets: Seamless universal interaction with personal sensing devices
Eiji Tokunaga, Hiroaki Kimura, Nobuyuki Kobayashi, Tatsuo Nakajima
2005年