|
早稲田大学 中島 達夫教授  論文分野別 Discovery Saga
共同研究先別論文リスト
科研費採択研究課題リスト
協賛企業
ポータル
ヘルプ
研究室研究テーマ

研究室研究テーマ

産学連携シーズ

産学連携シーズ

論文

選択中:分野別論文

?Maybe検索
*スペースを含む検索は引用符( " )で囲んでください。
刊行年+年度で期間、ソート検索(例「刊行年2020」「刊行年-2020」等。詳細は上のヘルプ 参照)
研究分野小分類
バーチャルリアリティ(229)
└ Gesture(8)
└ Haptic(3)
└ Incorporated fictionality(3)
└ Multicore processors(6)
└ Head mounted display(14)
└ Mixed reality(4)
└ Virtual Character(7)
└ Detection(10)
└ security(26)
└ Multi-OS environment(3)
└ Operating system(41)
└ Blockchain(6)
└ Ambient intelligence(4)
└ Rootkit(3)
└ Virtual Machine(12)
└ Kinect(5)
└ Values(10)
└ Virtual forms(5)
└ Transmedia(7)
└ Dependability(3)
└ Core-local memory(3)
└ Hypervisor(4)
└ Immersion(7)
└ Virtualization(32)
└ augmented reality(24)
└ Model(34)
└ embedded system(46)
└ lock holder preemption(3)
└ virtual reality(21)
└ Prototype(59)
└ Integrity(13)
└ Diagnosis(3)
└ Eating(3)
└ Multi-core(27)
└ Empathetic virtual characters(4)
└ Storytelling(7)
└ Trading Card Game(11)
└ Abstraction(18)
└ Enhanced real space(3)
└ activity-based micro-pricing(3)
└ economic incentives(7)
└ Controller(5)
└ Community(11)
└ local memory(9)
└ In-memory database(3)
ヒューマンコンピュータインタラクション
└ Participatory design
└ Smart object
└ Interaction design
└ RFID
└ Mobile devices
└ Place
└ Privacy
└ Cognitive load
└ Intelligent environment
└ Tangible user interface
└ User interface
└ Music
└ Toolkit
└ Robot
└ Wearable
└ Home computing
└ Motivation
└ Spontaneous interaction
└ Java
└ Interaction
└ Preference
└ Deployment
└ Adaptation
└ Humans
└ User Interaction
└ Artefact
└ Design framework
└ pedestrian navigation
アンビエントメディア
└ Healthcare
└ Learning
└ Social media
└ Middleware
└ Internet
└ Sustainability
└ Machine Learning
└ Ambient lifestyle feedback systems
└ Agent
└ Personalization
└ Proactive Application
└ Mobile application
└ Crowdfunding
└ Personal devices
└ real-time operating system
└ Sensors
└ Micro-level crowdfunding
└ System architecture
└ Adaptive
└ End-user
└ Continuous media applications
└ Fictional stories
拡張現実
└ Personality
└ Notification
└ Games
└ Eye contact
└ Case Studies
└ monitoring service
└ Drum
└ Multimodal
ゲーミフィケーション
└ Gamification
└ Ubiquitous computing
└ Gameful digital rhetoric
└ Mobile crowdsourcing
└ Mobile computing
└ Fictionality
└ Collectivist
└ Virtuality
└ smart phone
関連・応用研究フロンティア
└ Linux
└ Costs
└ Digital rhetoric
└ Human well-being
└ Recovery
└ Bandwidth
└ invariant
└ Component
└ Electronic payment
└ Scheduling
└ Authentication
└ Serverless
└ Sentient Artefacts
└ Priority inversion
└ Real-time mach
└ Smart city
└ Hidden Markov Model
└ Persuasion
└ Web browsing
└ Everyday Artefact
└ Monitor
└ Self-healing
└ Anomaly detection
└ Education
└ Software infrastructure
└ Conversational agent
└ Crowdsourcing
└ Appliances
└ Human behavior
└ behavior change
└ context awareness
└ Mobile
└ Smart Environment
└ Kernel
└ Health
全229件